UI/UX Design — Interfaces people understand the first time.

Good UX is the difference between a product people use and one they abandon. I design user flows, wireframes and high-fidelity prototypes you can click before any code is written.

Because I also build what I design, the designs are realistic: they account for loading states, errors, small screens and real content — and they reach production looking the same.

Who it's for

  • Startups that need their product designed before development
  • Teams whose app works but confuses users
  • Developers who need a clean design system to build from

What you get

  • User research, user flows and information architecture
  • Wireframes and clickable prototypes in Figma
  • High-fidelity UI for web and mobile
  • Design systems: components, tokens, typography and colour
  • UX audits of existing products with a prioritised fix list

Related work

  • Hueyear — A live wallpaper that turns your year into 365 dots. Log your mood, water and habits in one tap, right from your home screen.
  • Zealdrop — An offline drag-to-convert toolkit for Mac and Windows. Drag a file, tap a key, and a radial wheel appears at your pointer — drop it on a petal to convert, compress, redact or trim, all on your device.
  • Color & Shape Match — A playful game that helps young kids learn colours and shapes — tap the right one, and it quietly adapts and reports how they’re learning.

How it works

  • Discover — A call to understand your goals, users and constraints. You get a clear scope, timeline and quote.
  • Design — Moodboards, flows and high-fidelity prototypes. You see and click the product before a line of code.
  • Build — Clean, tested code shipped in weekly milestones with live preview links you can share.
  • Launch — Deploy, domain, analytics, handover docs — and support after launch so nothing breaks.

Tools: Figma, Prototyping, Design systems, Framer Motion, Illustrator.

UI/UX Design: common questions

What do I get from a UI/UX design project?

User flows, wireframes, a clickable prototype and final screens in Figma, plus a small design system (colours, type, components) so developers can build it consistently.

Can you design and also develop the product?

Yes, and that is the main advantage: no hand-off gap. The same person who designs the screens builds them, so the result matches the design.

Can you improve the UX of my existing app?

Yes. I start with a UX audit: where users get stuck, what is confusing, and a prioritised list of fixes from quick wins to bigger changes.

Working remotely with clients in Bhopal, Bengaluru, Hyderabad, Pune, Mumbai, Delhi NCR, Dubai, UK.

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